Top 10k strings from Chess Tutor 1 (1983)(Sinclair Research).tap
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7 r$="Checkmate": 6 c$="000c": 4 x$="black": 4 t$="What squares can the Black king move to?": 4 r$="Perpetual ch.": 4 e;"Correct"; 4 d;" ": 4 d,q;"The rules are:": 4 a$="pa3c4d4e2f5h2zpa7b6c5d6e7f6": 3 x$="white" 3 t,q;"Check ": 3 t$="White to play.": 3 t$="Can White castle Kingside?": 3 t$="Can Black castle Queenside?": 3 t$="Can Black castle Kingside?": 3 r$(zi)=x$: 3 p);"-";a$(r 3 a$="0"+v$(p 2 zd,q;"enter ";: 2 zd,q;"Enter a number": 2 x$="white": 2 x$="h5f7": 2 x$="b5c7": 2 x$="2se5e6": 2 u*index+p) 2 t$="With what moves can Black give check?": 2 t$="What squares can the White king move to?": 2 t$="What is the attacking move?": 2 t$="What is White's best move?": 2 t$="Do you want to see my solution?": 2 t$="Correct. "+i$: 2 t$="Can White castle Queenside?": 2 t$="Black to play. What is his next move?": 2 t$="Black to move. Is he in stalemate?": 2 r$="Pawn captured": 2 r$="Gains a knight": 2 r$="Check": 2 r$="Black wins": 2 r$="A knight moves two squares along and one square sideways.": 2 q,p;"CHARACTERISTICS OF CHECKMATE": 2 f$="h7g8": 2 f$="f7e8": 2 f$="d3g6": 2 f$="c4g8": 2 f$="a8c8": 2 e;"Wrong."; 2 e;"Not correct"; 2 c$="041pqb8": 2 c$="020c": 2 c$="011c": 2 c$="000pqa1": 2 c$="000m": 2 c$(cc+r)="p" 2 a$=x$((u-o)*index+r 2 a$=s$(o,b2-o 2 a$="pd4zpc5": 2 a$="pc4zpb5": 2 a$="pb4nc5zpb5": 2 a$="kg1rb1id3zkg5rf6if5": 2 a$="g7g8": 2 a$="f4e5": 2 a$="e8g8": 2 a$="e5f7": 2 a$="c1c2c3c4c5c6c7c8": 2 a$="b1c3": 2 a$="a8b8": 2 a$="9105e6e5": 2 a$="0005e7e5": 2 a$="0"+r$: 1 zp,zp;"BY COMPUTER": 1 zp,q;"What exercise number do you want to start with? ( 1 to ";ed;")": 1 zp,q;"The King is a short-range piece,as it can only move one square at a time (except when castling)." 1 zp,q;"He can switch quickly from attack to defence, or change thedirection of an attack." 1 zp,q;"Do you want to stay in this section?": 1 zp,q;"Do you want to see the introduction again?";y$;y$: 1 zp,q;"Are you restarting in this section from an earlier session?": 1 zp,q;" 2. It is not possible to 'uncastle' pieces back to their original positions." 1 zp,q;" 2. He can move in any direction to an adjoining square, as long as that square is not attacked by any enemy piece." 1 zn)="knight": 1 zn)="bishop": 1 zn)=" rook ": 1 zl,q;y$;y$: 1 zl,q;"Press any key to continue": 1 zk,q;y$;y$;" ": 1 zk,q;"Wrong. Try again.";y$: 1 zk,q;"Next try ": 1 zh,q;"Which Part do you want?": 1 zh,q;"Moves found :";: 1 zh,q;"If you want to exit from this Part of the Course Enter 0. You will have to Load further coursematerial if you want a new Part.": 1 zh,q;"Do you want the next exercise inthis section?": 1 zh,q;"Do you want an exercise from this section?": 1 zh,q;" 4. On most computers you need only enter the first move - the computer does the rest." 1 zh,q;" 3. It cannot jump over any other pawn or piece.": 1 ze,q;"to continue ": 1 ze,q;"Type x to exit": 1 ze,q;"Too long ": 1 ze,q;"Since it's movements are so restricted, it takes time to move the King away from danger.": 1 ze,q;"She is generally valued at eightpawns. Make sure you don't allowher to be captured by a piece oflesser value." 1 ze,q;"Illegal answer": 1 ze,q;"(z to correct)" 1 ze,q;"(x for answer)": 1 ze,q;"(type b or w)": 1 ze,q;" 3. To protect the king, a man must move between the king and the opponent giving check. This is known as 'interposing a man.'" 1 zd,q;"black or white": 1 zd,q;"Type y for yes": 1 zd,q;"Press any key ": 1 zd,q;"A pawn is usually promoted to queen, because of the queen's power. You do not HAVE to do this, however; you can promote to a knight, for example.": 1 zd,q;" 3. It is not possible to castle if the King has already moved, or if the Rook has already moved." 1 zd,q;" 2. On it's first move, it can move either one or two squares forward." 1 zc,q;"It can switch quickly from attack to defence, or change thedirection of an attack.": 1 zc,q;" 3. To record the Castle move, the symbols 'o-o' (for Kingside) and 'o-o-o' (for Queenside) are used." 1 zc,e;"Introductory Course": 1 zc*v)=y$(o 1 zb,q;"When giving check it is usual tosay 'Check'. The rules of Chess do not state that you have to doso, however." 1 zb,q;" 6. The King cannot Castle into Check, or through Check." 1 za,q;" 2. The attacking piece that is giving check must be captured." 1 za,q;" 2. It is illegal to move your king INTO check.": 1 za,q;" 1. The pawn that captures must be on Rank 5 if it is White, or Rank 4 if it is Black." 1 yd=yd/max: 1 y$=" ": 1 y$;y$;" ": 1 xd=xd/max: 1 x$="h7f5": 1 x$="h4h3": 1 x$="h1g1": 1 x$="g8h7": 1 x$="g7g6d8e7d8f6": 1 x$="g5g4c3b5f7d5": 1 x$="g5g2": 1 x$="g4g5": 1 x$="f4f5": 1 x$="f4b8": 1 x$="f3g1": 1 x$="f1a6": 1 x$="e8f8": 1 x$="e8e7": 1 x$="e7d7e7e4e7e3": 1 x$="e6e3": 1 x$="e6a2": 1 x$="e5f7": 1 x$="e5f3g5h7f8e6g7e8d6e4c3d5b4a2c1b3a1c2a3b1d2c4a5b7d8c6d4b5a7c8b6a8c7a6b8d7c5a4b2d1f2h1g3e2g1h3f4h5f6g8e7f5h4g6h8f7h6g4h2f1e3g2e1d3e5": 1 x$="e5e6": 1 x$="e5d6": 1 x$="e4g3e4c3e4f2": 1 x$="e4e8": 1 x$="e4e7": 1 x$="e4e6e4e8": 1 x$="e4d6": 1 x$="e1e3d4c3e1g1e1f1": 1 x$="e1d2f3d2": 1 x$="d7d8d7d6": 1 x$="d5h1": 1 x$="d5d8": 1 x$="d5c4": 1 x$="d4e6": 1 x$="d4e3": 1 x$="d4c6d4e6d4f3d4b5": 1 x$="d4c5": 1 x$="d4c2": 1 x$="d2g5": 1 x$="d2a5": 1 x$="d1f3d1h5": 1 x$="d1d5": 1 x$="d1d4": 1 x$="c7h2": 1 x$="c6f3": 1 x$="c6e4": 1 x$="c6d5": 1 x$="c4c5": 1 x$="c4b5": 1 x$="c2h7": 1 x$="c2e4": 1 x$="c1c8": 1 x$="black" 1 x$="b6f2": 1 x$="b6c8": 1 x$="b3d5": 1 x$="b2a1": 1 x$="b1f5": 1 x$="b1b7b1b3b1f5b1g6": 1 x$="b1a3": 1 x$="a7a8": 1 x$="a7a5": 1 x$="a6c4c6c4b8b2": 1 x$="a2a1": 1 x$="a1b3": 1 x$="8sd3d4d5e3e5f3f4f5": 1 x$="8sb4c3e3f4f6e7c7b6": 1 x$="8sa5b8e8h8h5h2e1a1": 1 x$="8rc3a3f8c3b4f8c3c5f8c3c8f8c3f6f8c3g7f8c3h8f8c3f3f8": 1 x$="6sf7g7h7h6h5g5": 1 x$="6sa1a2c2c3d2e2": 1 x$="6me2e4e2e8e2a6e2a2e2g2e2f3": 1 x$="6mc7c8c7c5c7d6c7d8c7e7c7f7": 1 x$="6ma3a4d4d5e2e3e2e4h2h3h2h4": 1 x$="5mf4d5e1c3f4h5a7f7e4e5": 1 x$="4se8e7g8g7": 1 x$="4sd8d1a4h4": 1 x$="4sc6d8e7g6": 1 x$="4sc1f1c8f8": 1 x$="4sb4d4c5e5": 1 x$="4sa1h1a8h8": 1 x$="3sh2h3h4": 1 x$="3sf5f6f7": 1 x$="3se2f2f1": 1 x$="3sb5g5h1": 1 x$="3sa7b7b8": 1 x$="3rf2f3b7f2g2b7f2f7b7": 1 x$="3mf8e8f8f7f8f6": 1 x$="3ma2d2a2a1e4e1":: 1 x$="2sh8f6": 1 x$="2sg6h6": 1 x$="2sf8f7": 1 x$="2sd7d5": 1 x$="2sd1d8": 1 x$="2sc4f5": 1 x$="2sb8g8": 1 x$="2sb7e8": 1 x$="2sb3c2": 1 x$="2sb2f2": 1 x$="2sb1c1": 1 x$="2sa3d2": 1 x$="2me8f8e8e1": 1 x$="2me6d5e6f5": 1 x$="2me2e4e2e3": 1 x$="2mc4a4c4c2": 1 x$="2mb6d8b6f2": 1 x$="2df1h3f1a6": 1 x$="04dwwf3e5d8a5c1d2a5e5": 1 x$="03dwwc3d5": 1 x$="03dbbh8g8f5h7g8f8h7h8f8e7h8d8e7d8d3b5": 1 x$="02pwbb7b6a5a4b6b5a4a3b5b4a3a2b4b3a2a1": 1 x$="02pbba6c4c1c4c8c4": 1 x$="02dwwf3e2c3d1": 1 x$="02dwwe2e8d8e8c4d5e8e1g1h2e1e5h2g1e5d5" 1 x$="02dwwe1f1c3d1": 1 x$="02dwwe1d2e7g5d2c3g3h1f3h1c7c6": 1 x$="02dwwe1d2c3d1": 1 x$="02dwwd4f3d7d3": 1 x$="02dwwd4d5a1h8": 1 x$="02dwwd1e2c3e2": 1 x$="02dbbf6c6d5c7c8c7": 1 x$="02dbbb8c8d6c6c8d8c6b6d8e7b6c7e7f6c7d6f6f5d6f8f5g4f8c8f3f5h2h3g4h3c8f5g6f5": 1 x$="02dbbb8b7d8d7b7b8d7d8": 1 x$="02dbbb8b2c4c6c8c6d5d8": 1 x$="01xwwh2h4h4h5h5h6h6h7h7h8": 1 x$="01xwwh1f2f2g4g4h6h6g8g8f6f6e8e8d6d6c4c4e5e5c6c6a7a7c8c8b6": 1 x$="01xwwa1b2b2c3c3d4d4c5c5b6b6a7a7a8" 1 x$="01xww"+a$+s$(o,v*k8-k7 1 x$="01xww"+"c5"+s$(o,u*k8-k7 1 x$="01swwb2d2d2d6d6h6": 1 x$="01swwa8d8d8d2": 1 x$="01pwwf3g3g5f5g3g8": 1 x$="01pwwf1h1g7g6g2g4h8g7g4h5g6h5h1h5": 1 x$="01pwwe4d6b5d6": 1 x$="01pwwb4b5g7f7b5b6f7e7b6b7e7d8b7b8": 1 x$="01pwwa5a6a8b8a6b7": 1 x$="01pwwa1a7e7e5a7b7e5e4b7c7e4e3c7d7e3e2d7e7e2e1e7e1": 1 x$="01pwbb4b5f7e7b5b6e7d7b6b7d7c7b7b8c7b8": 1 x$="01pwba2a4h7h5a4a5h5h4a5a6h4h3a6a7h3h2a7a8h2h1a8h1": 1 x$="01pwb"+v$(u11-k7 1 x$="01pbwb1c1a2b1d2b1": 1 x$="01pbbh4h2g1f1h2f2": 1 x$="01pbbe4e1d2e1f3g2": 1 x$="01pbbb4c2a1b1c2a3b1a1e4b1h1b1a3c2": 1 x$="01pbba2d2h2h4f3g2": 1 x$="01pbba2a1d2c1a1c1": 1 x$="01dwxe2e3c5d4e3e4": 1 x$="01dwwf3h4c6e5f2f4f8c5": 1 x$="01dwwe2h5c5b4": 1 x$="01dwwe2e4e7e5g1f3b8c6b1c3g8f6f1c4f8c5d2d3d7d6c1g5c8d7d1d2d8e7": 1 x$="01dwwe2e4c7c6d2d4d7d5b1c3d5e4c3e4b8d7f1c4g8f6": 1 x$="01dwwe2e4c7c5d2d4c5d4g1f3e7e5": 1 x$="01dwwd4c5b6c5": 1 x$="01dwwd2d7a7b8": 1 x$="01dwwd2d4d7d5b1c3e7e6": 1 x$="01dwwc2d2e4b1d1b1": 1 x$="01dwwb4f8h8h7f8f7h7h8f7f8": 1 x$="01dbxe7e5d4c5d6c5": 1 x$="01dbxc5d4e2e4": 1 x$="01dbwh6h5c6a8": 1 x$="01dbwe7e5f5e6": 1 x$="01dbwc5d4": 1 x$="01dbbh7h5a2a4h5h4a4a5h4h3a5a6h3h2a6a7h2h1a7a8h1a8": 1 x$="01dbbh4e1g1h2e1h4h2g1h4e1": 1 x$="01dbbg8h7e8h5h7h8h5e8h8h7e8h5": 1 x$="01dbbg7g3h2h1f4f3": 1 x$="01dbbg5f4b7h7f4g3": 1 x$="01dbbg3g1d4g1": 1 x$="01dbbg3f4e1h1d5h1": 1 x$="01dbbg3f4d4g7": 1 x$="01dbbf7e7g6h5": 1 x$="01dbbf4f3h2h1g7g2": 1 x$="01dbbd7e8g6h5": 1 x$="01dbbd5e3f2e3": 1 x$="01dbbc7f7e6c8g8h7c8b8f7f2g1h1f2g2": 1 x$="01dbbb7c8e7g7g8g7g2g7": 1 x$(r)="x") 1 x$(p)+l*sgnb): 1 x$(o)+l*sgna)+ 1 w$(p-h,i): 1 v;" ";x$(v*t-r 1 v+d,q;v;" ";a$(o 1 v*t-p);"-";x$(v*t-o 1 v$="qqid2a5d8a5inpb1e4d5e4rrrc1c8a8c8nnie5d7e8d7iiqg5d8a5d8": 1 u11-t)+v$(u11-k8)+v$(u11-r 1 u11-e)+"z"+v$(u11-k9)+v$(u11-d 1 u*t+p)+x$(u*t-o 1 u*p-p);"-";x$(u*p-o 1 u*k8-e)+s$(o,u*k8-k7 1 t,q;"Your move ": 1 t,q;"You've already": 1 t,q;"Wrong starting": 1 t,q;"When a pawn reaches the enemy back rank, it must be exchanged for a piece. This is known as pawn promotion.The rules are:-" 1 t,q;"Well done. " 1 t,q;"Tried already": 1 t,q;"To stop (or parry) the check, one of three things must take place:": 1 t,q;"The correct": 1 t,q;"The answer is ": 1 t,q;"Tactics are Chess tools, wherebya position can be made use of tobring about an advantage, such as the winning of material." 1 t,q;"Stalemate ": 1 t,q;"Question over ": 1 t,q;"Occupied by ": 1 t,q;"My solution ": 1 t,q;"My move ": 1 t,q;"Move ";u-o;" ";x$(u*p-r 1 t,q;"Move ";l3;" ";a$(o 1 t,q;"I win ": 1 t,q;"Enter your ": 1 t,q;"Dble. ch. ": 1 t,q;"Choose a move ": 1 t,q;"Choice : ";x$(num*t-r 1 t,q;"Checkmate occurs when the capture of the king next move cannot be avoided." 1 t,q;"Checkmate ": 1 t,q;"Check": 1 t,q;"Check" 1 t,q;"Check occurs when a player threatens to capture the opponents king on the next move." 1 t,q;"A Skewer occurs when a piece attacks along a line (rank, fileor diagonal) which is occupied by at least two enemy men." 1 t,q;"A Pin is a way of fixing or immobilizing an enemy piece, by making it shield another piece from attack.": 1 t,k8;"CHARACTERISTICS" 1 t);" ": 1 t),r+e*((a$(o 1 t$="now you play Black; my first move." 1 t$="c7-c8 & c7-d8 are examples of back rank mates.": 1 t$="b8-b2 would be even worse, losing the queen to the c4 rook,followed by a back rank mate from rook d5 moving to d8. Watch.": 1 t$="b2-c1 in this position is a very poor move.": 1 t$="b1-b7 attacks the undefended rook a8.": 1 t$="Your move.": 1 t$="Your move." 1 t$="Your move": 1 t$="You play Black's moves." 1 t$="You have found all the moves. Congratulations.": 1 t$="You can see the importance of learning the relative values of the pieces. Here is a simple test of your understanding.": 1 t$="You are White. With what move can you fork two of Black's pieces?": 1 t$="You are White. Try moving e4-d6.": 1 t$="You are White. Can you catch both the Black pawns before they queen?": 1 t$="You are Black- but I'm having the first move.": 1 t$="Wrong. g6-h5 captures the knight for nothing......": 1 t$="Wrong. An example of a faulty execution of a discovered attack.": 1 t$="Would you like another piece?": 1 t$="With which of these two moves can White now give perpetual check?": 1 t$="With what moves can White checkmate with his queen?" 1 t$="With what moves can White check Black?": 1 t$="With what move can the b6 knight capture a Black piece?": 1 t$="With what move can White capture a Black pawn?": 1 t$="With what move can Black now capture en passant?": 1 t$="With what five moves can White give check?": 1 t$="With the exception of the special rules regarding check and checkmate, capturing is optional.": 1 t$="With only a king left on the board, the only defence method left is to capture the enemy piece, or achieve stalemate.": 1 t$="With his next move, White shows Black's 'win' of a knight to be a mistake. What is White's move?" 1 t$="With double check the king is simultaneously attacked from two directions, and his only possible defence is to move.": 1 t$="With correct play, Black gets checkmate in two moves. What are they?": 1 t$="With a pawn fork, it does not matter if the enemy men are guarded, because the attacking pawn is of low value.": 1 t$="With Black to move, can the White queen c8 be captured?": 1 t$="Will Black ever be able to castle?": 1 t$="Whose turn is it to move?": 1 t$="Who has the advantage, Black or White?": 1 t$="Who has made the better move?": 1 t$="Who do you think is winning in this position?": 1 t$="Who controls most squares in this position, Black or White?": 1 t$="White, although a rook down, wins by discovered check.": 1 t$="White's checks are exhausted.": 1 t$="White to play. Who wins?": 1 t$="White to play. Which move is correct? (Hint: Black has an undefended pawn.)": 1 t$="White to play. What move would you make?": 1 t$="White to play. What is his best move?": 1 t$="White to play. Watch.": 1 t$="White to play. Watch the b2 rook and b4 pawn combine for a discovered attack on the Black bishop." 1 t$="White to play. The d5 knight is forking queen c7 and rook e7.": 1 t$="White to play. The White bishop is half pinned. It can move along the b1-h7 diagonal ...": 1 t$="White to play. Capture all Blacks men with your knight, without moving to the same square twice.": 1 t$="White to play, and give check.": 1 t$="White to play, and checkmate in two moves. You are White. (Hint: Pawn b7 is pinned.)": 1 t$="White to play, and capture Black's queen in two moves. You are White. (Hint: Black's f4 bishop is pinned.)" 1 t$="White to play and win. What is his best move? (Hint: There is a skewer on a Square.)": 1 t$="White to play and win. (Hint: Black's king and knight are on the same file.)" 1 t$="White to play and checkmate. (Hint: Black is weak on rank 8).": 1 t$="White to play and checkmate in one move.": 1 t$="White threatens to capture the e5 knight with f4-e5.": 1 t$="White threatens checkmate, after promoting the pawn with d7-d8.": 1 t$="White plays g2-c6, where the bishop may be taken by the Black rook.": 1 t$="White plays f2-f6, threatening the queen e6, and also threatening checkmate by f6-g7." 1 t$="White plans to attack pawn f7, the weak point in Black's defence, which is only defended by the king.": 1 t$="White now can capture the Black queen with the king or the knight. Which would you choose?": 1 t$="White must lose material in this postion. "+i$: 1 t$="White is two pieces down and threatened with Checkmate. Which move allows White to draw the game with perpetual check?" 1 t$="White is said to have placed his bishop en prise.": 1 t$="White is attacking 9 vacant squares. How many is Black attacking?": 1 t$="White instead retreats....": 1 t$="White has the option of capturing Black's queen with h3-d7.": 1 t$="White has the first move, with Black following. Each player then moves alternately. Here is an example." 1 t$="White has played e2-e4, and Black has responded c7-c6. Can White now move e4-e5?": 1 t$="White has gained a draw despite being hopelessly behind in material." 1 t$="White has gained a bishop, and has a winning advantage in material.": 1 t$="White has decided to attack and win the Black pawn. There are 3 routes for her to capture the pawn in 2 moves. What are they?" 1 t$="White has castled Kingside, Black castled Queenside. Both players could have castled the other way." 1 t$="White forks the rook and the pawn....": 1 t$="White escapes from the double threat to his king and queen by moving the king out of check...": 1 t$="White ends a piece up.": 1 t$="White decides to open with his king's pawn. What moves can he legally make?": 1 t$="White castles Queenside.": 1 t$="White captures the bishop.": 1 t$="White captured a knight (3 pawns), but in doing so allowed Black to capture a rook (5 pawns). Advantage to Black.": 1 t$="White can capture in four ways ( 1 & 2 put Black into check). Which is best?": 1 t$="White and Black exchange pawns at d5.": 1 t$="Which squares can the knight d5 jump to?": 1 t$="Which squares can the knight a1 jump to?": 1 t$="Which rook occupies the worst position on the board?": 1 t$="Which rook has the best position on the board?": 1 t$="Which of these two moves is best for Black?": 1 t$="Which of these two moves by the bishop allows the White king the fewest moves?": 1 t$="Which move would you make, b1-a3, h4-e7, or f8-g8?": 1 t$="Which move is correct? (Each move gives discovered check from the queen e7.)": 1 t$="Which move can the a1 knight make?": 1 t$="Which is the best move for Black?": 1 t$="Which diagonal is the black bishop moving up?": 1 t$="Which colour would you choose - Black because of the undefended pawn capture c5-d4, or White because of the passed pawn?": 1 t$="Which White pawns cannot move forward because their way is blocked?": 1 t$="Which White men can the Black queen capture, without herself being captured?" 1 t$="Which Black pieces are pinned?": 1 t$="Whenever a king is in check, the threat to capture him next move MUST be removed. If the threat cannot be stopped... ... then it is Checkmate, and the game is over.": 1 t$="When you play a capture sequence, make sure you calculate exactly, or you may lose a piece.": 1 t$="When making a discovered check, don't place the the unveiling piece on a square where it can be captured by the king.": 1 t$="When a piece is wholly pinned, enemy pieces can be placed en prise to it, since thay cannot be captured.": 1 t$="What squares can the White queen move to?": 1 t$="What squares can the Black queen move to that are not guarded by White pieces?": 1 t$="What squares can he move to?": 1 t$="What squares are being attacked/defended by the Black pawns at c5 and d6?": 1 t$="What squares along the file can rook h1 move to?": 1 t$="What square is the white queen on? 1 t$="What square can the White king now move to?": 1 t$="What rook moves can Black make, that capture White pawns, without the Black rook being threatened?": 1 t$="What rook move can White play, which captures a Black piece, without the White rook itself being captured?": 1 t$="What rank is the rook moving across?": 1 t$="What rank do the Black pawns occupy at the start of the game?": 1 t$="What pieces can the Black king capture?": 1 t$="What piece can the White king capture?": 1 t$="What pawns are being attacked by the Black bishop at d4?": 1 t$="What other squares can this knight move to?": 1 t$="What move must White NOT play now? (Remember stalemate.)": 1 t$="What move can Black make that shows this to be a mistake by White?": 1 t$="What is the worst capturing move Black can make?": 1 t$="What is the smallest number of moves with which the rook can capture pawn h6?": 1 t$="What is the smallest number of moves (manouvre) in which the Black rook can attack White's pawns at a2 and e2?": 1 t$="What is the queening square for the pawn h2?": 1 t$="What is the furthest square that rook c8 can move to?": 1 t$="What is rook h1's only move along the rank?": 1 t$="What is White's only move to get out of check?": 1 t$="What is White's next move?": 1 t$="What is Black's next move?": 1 t$="What is Black's best move?": 1 t$="What file is the white pawn moving up?": 1 t$="What do you consider to be the best of these three moves for Black?": 1 t$="What diagonals can the bishop on f1 move along?": 1 t$="What are their starting squares?": 1 t$="What are the furthest squares the rook can move to in each direction?": 1 t$="What are the furthest squares the queen can move to in each direction?" 1 t$="What are rook f8's possible moves?": 1 t$="What are all the other possible moves for White?": 1 t$="What additional squares can the Black king now move to?": 1 t$="Well done - but you didn't end up in the right place. Better luck next time.": 1 t$="Watch. There is no White pawn to take Black's pawn on d4.": 1 t$="Watch these opening moves.": 1 t$="Watch these moves." 1 t$="Watch the sequence.": 1 t$="Watch the rest of the sequence.": 1 t$="Watch the first moves carefully; the question comes afterwards.": 1 t$="Watch the first moves carefully.": 1 t$="Watch as White takes the Black pawn en passant" 1 t$="Watch Black's move, then play White's reply.": 1 t$="Watch Black lose. You must ensure, if you are trying to get stalemate, that you have no other possible move.": 1 t$="Two pieces one square apart on the same rank are always targets for pawn forks.": 1 t$="Try to find Whites winning sequence.": 1 t$="This type of checkmate is known as 'smothered mate'.": 1 t$="This shows a Bishop on the 5th rank, on the d file. This position is d5.": 1 t$="This move is a blunder. It loses the queen to the Black bishop." 1 t$="This move contests the centre, opens up the d8-h4 diagonal for the queen ....": 1 t$="This move attacks the rook f7.": 1 t$="This is the shortest recorded International game of Chess- White resigned!": 1 t$="This is a bad move. Black captures a knight, but loses the game. First White captures the queen ..": 1 t$="This exercise shows how important it is whose turn it is to move. White's move threatens the Black bishop. Black's move captures a pawn.": 1 t$="This exercise is a pawn race.": 1 t$="This exercise demonstrates the queen's power, through the number of ways she can pursue an attack.": 1 t$="This example shows how easy it is to fall into stalemate. First watch how Black ought to play, to force checkmate." 1 t$="Third try.": 1 t$="These are the ranks. They are numbered 1 to 8. You can see rank 4 being flashed.": 1 t$="There was an alternative move for White. What was it?": 1 t$="There is no defence. The knight giving check cannot be captured.": 1 t$="There are no safe squares for the king to move to. Knight c3 is covering squares e2 & e4 ....": 1 t$="There are five ways in which The White knight can capture the black pawn in three moves. You are White- your move.": 1 t$="The white pawns are attacking all those squares (10 in all) that are flashing.": 1 t$="The trap is set ...": 1 t$="The squares c5,f6,and g5 are guarded by Black pawns.": 1 t$="The squares c3,d2,f2, and g3 are occupied by his own pieces.": 1 t$="The squares a2,b2 & b1 are all covered by the queen b3.": 1 t$="The second checkmate. You are Black; your first move is e4-e1.": 1 t$="The rook moves to fork the bishop and the knight.": 1 t$="The rook a1 can only move to two squares. Which ones?": 1 t$="The quickest form of checkmate is Fool's mate. Watch carefully.": 1 t$="The question mark you can see records that this was a poor move.": 1 t$="The queen forks the bishops. Black must lose one, since the bishops cannot defend each other.": 1 t$="The promotion to queen is an added bonus.": 1 t$="The promoted queen is captured by the rook ...": 1 t$="The pinned piece moved, and the rook was captured.": 1 t$="The pawn simultaneously attacks the pieces on two squares- it forks a rook and a knight.": 1 t$="The pawn capture discovers an attack by the rook on the bishop, which is unguarded." 1 t$="The pawn b7 was pinned against the king by the bishop, and could not capture the queen.": 1 t$="The pawn attacks the knight.": 1 t$="The pawn at h2 is known as a passed pawn.": 1 t$="The pawn advance discovers the bishop check on the king.": 1 t$="The other purpose of castling is to bring a rook quickly into play. Here, both rooks are out of play at the side." 1 t$="The other move (b6-d8) allows him to move to 3 squares g4,h3 & g3.": 1 t$="The original position. With what initial moves does Black threaten to checkmate White in two?": 1 t$="The moral to this exercise is: the knight in the centre of the board controls more squares than the other knights.": 1 t$="The method by which the rook moves from one part of the board to another is known as a manouvre.": 1 t$="The knight threatens to capture the Black queen.": 1 t$="The knight is the man most suited to deliver forks, because it can attack enemy men without itself being attacked..": 1 t$="The knight g4 can jump backwards to what vacant square?": 1 t$="The knight forks the queen and rook. Black will now gain material.": 1 t$="The knight f3 can capture a piece. With what move?": 1 t$="The knight b6 guards the a8 square, so White cannot play 2. f3-a8 checkmate.": 1 t$="The king moves slowly. Sometimes even a pawn can outpace a chasing king.": 1 t$="The king is therefore forced to move to e2.": 1 t$="The king is compelled to move...": 1 t$="The king has the ability to reach a square by a number of different routes, all of which take the same number of moves.": 1 t$="The king cannot move to rank 7, as he would be moving into check from the rook a7.": 1 t$="The king cannot move out of check; rook f8 covers squares f1 & f2 ....": 1 t$="The king cannot move along rank 3, because he would still be in check from the queen.": 1 t$="The king MUST move ...": 1 t$="The fork is the most common and important tactic found in Chess. Any man can give a fork, even a King.": 1 t$="The final move of the knight should put it back on the starting square (e5).": 1 t$="The final checkmate. Your first move is a2-d2": 1 t$="The e6 queen attacks the knight ... but it is Black to move.": 1 t$="The diagonals are also important. You can see the diagonal a2-g8 being flashed.": 1 t$="The defending side must parry the threat to the king ...": 1 t$="The conclusion is that White is better placed because he controls more squares than Black.": 1 t$="The castle move consists of: 1.Moving the king two squares to the right or left.": 1 t$="The c5 bishop is giving check to White's king.": 1 t$="The bishop simultaneously attacks along two diagonals. Black's rook and king are forked.": 1 t$="The bishop is placed en prise. White must remove the threat to the king ...": 1 t$="The bishop has skewered the king and queen on the a3-f8 diagonal.": 1 t$="The bishop c5 has no legal move, as the Black king would be exposed to check from the rook. The rook pins the bishop.": 1 t$="The bishop c1 can move to any other square on the diagonals c1-a3 and c1-h6.": 1 t$="The best move. Both the e5 and f7 pawns are defended...": 1 t$="The best continuation. White captures a rook (worth 5 pawns), and gains an advantage which should help win the game.": 1 t$="The White rook prevents him from moving to the d file.": 1 t$="The White rook d1 can capture the d5 pawn. What is the capturing move, d1-d5 or d1-d6?": 1 t$="The White knight is being attacked by a Black pawn - from which square?": 1 t$="The White knight is also attacked.": 1 t$="The White bishop stops the king from moving to e7.": 1 t$="The White Queen a3 is giving check to the Black king f8. She threatens to capture him next move.": 1 t$="The Knight Tour. Can you find a sequence of knight moves, in which the knight moves once to each square on the board?": 1 t$="The Black queen wants to get from c3 to f8 in two moves. Enter all the ways in which she can do this (e.g. c3-a3-f8)." 1 t$="The Black queen g3 is giving check.": 1 t$="The Black king could have moved along the 6th rank or the 8th rank- but the result would be the same.": 1 t$="Test the Rule yourself on your own board, by placing the Black king in various positions inside and outside the Square.": 1 t$="Suppose now that it is Black to move first. He can also give checkmate, with g5-h3.": 1 t$="Suppose it is Black's turn to play. What is his best move?" 1 t$="Suppose White had instead defended the pawn d4 by e2-e3; Black replies c5-d4, followed by e3-e4 from White (like this).": 1 t$="Starting play. Play is started with a full board, as shown above.": 1 t$="Stalemate often occurs when a player tries to press home the attack too quickly.": 1 t$="Stalemate occurs when the player whose turn it is to move cannot make a legal move, but his king is not in Check." 1 t$="Stalemate can be used as a tactic for getting a draw, for the player who has least material.": 1 t$="Square f5 is attacked by pawn e4.": 1 t$="Solution "+ 1 t$="So: take care to avoid stalemate when you're trying to force checkmate, with only a queen on the board.": 1 t$="Shows another typical perpetual check position. The Black queen see-saws along the e1-h4 diagonal." 1 t$="Should White play this move?" 1 t$="Should White now play 4. f3-e5?": 1 t$="See how the Black pawns defend each other. Pawn d6 defends c5. What other pawn defends c5?": 1 t$="Second try.": 1 t$="Rook h3 is en prise to knight g5.": 1 t$="Rook f4 is en prise to pawn e5.": 1 t$="Rook b8 covers squares b1 &b2, cornering the king." 1 t$="Remember: The main object of the game is to checkmate your opponent, not to gain material (even though this may help).": 1 t$="Remember - the queen is the most manouverable piece on the board.": 1 t$="Positions involving several pins at once can be dangerous to both players.": 1 t$="Picture a Square on the board, using the distance from the pawn to the queening square as the side.": 1 t$="Pawns can only move diagonally when they are capturing another piece. They can never move more than two spaces forward.": 1 t$="Pawn h7 is en prise to rook h3.": 1 t$="Pawn d5 is en prise to king d6.": 1 t$="Pawn c6 is protected by rook e6, whilst pawn g4 is protected by pawn h3.": 1 t$="Opens up diagonals for the queen and the white square bishop.": 1 t$="Opening: Sicilian Defence. White- R.F.Combe (Scotland). Black- W.R.Hasenfuss (Latvia). Venue- Folkestone, 1933. Watch." 1 t$="Only pieces standing on the same colour may be forked by a knight.": 1 t$="One way of dealing with the threat of a discovered attack is to move the man who is about to be attacked.": 1 t$="One of the five moves gives Black only one possible reply. Which one?": 1 t$="One but not both of Blacks pieces may be defended. Here is one possible continuation.": 1 t$="On which square must a knight be placed to control the flashing squares?": 1 t$="On what squares do the two queens start the game?" 1 t$="On what square is the piece that pins knight d8?": 1 t$="On square e5 the king would still be in check from bishop c3.": 1 t$="On White's next move, the pawn will promote to queen.": 1 t$="Often, there is only one way of getting out of check. Here is an example. Find Black's move.": 1 t$="Often a king may only be able to reach a square by manouvering round an obstacle or danger area.": 1 t$="Now watch this move.": 1 t$="Now watch these moves.": 1 t$="Now try to find them.": 1 t$="Now suppose it's Black's first move. Black to play and mate in one." 1 t$="Now suppose it is Black to play. He can also checkmate in one. How?": 1 t$="Now play White's winning move. You know where the weakness is.": 1 t$="Now play White's next move which shows Black's move to be a blunder.": 1 t$="Now play Black's move which proves White's capture of the pawn to be a blunder.": 1 t$="Now make them.": 1 t$="Now it is Black's turn to play first. Who will win the game- Black or White?": 1 t$="Notice that the queen always starts play standing on it's own colour.": 1 t$="Notice that the knight ends up on a different coloured square to the one he started on.": 1 t$="Notice how with discovered check it is possible to attack pieces which are far apart at either end of the board.": 1 t$="Notes: The White rook, bishop and pawn combine to prevent the king from escaping.": 1 t$="Notes: Double check is normally abbreviated as 'dble. ch.'. It is an extremely dangerous attacking tactic.": 1 t$="Notes. 1. Two attacking pieces are involved, so it is more dangerous than a fork where only one piece is involved." 1 t$="Notes. 1. The a3 pawn has already moved, so can only move one square forward.": 1 t$="Note that you do NOT capture in CHESS by jumping over the captured piece.": 1 t$="Note that the White knight attacks 8 squares, all the same colour.": 1 t$="Note that pawn h7 is also en prise to bishop d3.": 1 t$="Note how the queen and knight combine to trap the Black king. Often, to force checkmate, several pieces are needed.": 1 t$="Note how the moves are recorded (on the left-hand side of the screen). Move 1 refers to both White's and Black's first move.": 1 t$="Not the best move. White replies b2-c4 ...": 1 t$="Not the best move. White has lost the right to castle.": 1 t$="Not so bad for Black is g3-g1 ...": 1 t$="Not only a discovered check from the rook, but the unmasking piece also gives check." 1 t$="Not correct. Black can capture the rook for nothing with either f6-f7 ....": 1 t$="Not best. This move defends both the e5 and f7 pawns ...": 1 t$="Not a good move in this position. Black can take the knight with c6-b5 ; White has exchanged a knight for a bishop.": 1 t$="No piece can interpose.": 1 t$="No piece can interpose between the White king and the Black knight.": 1 t$="No Black man can interpose, so Black must play c8-c3, capturing the piece which is giving check.": 1 t$="Never lose your queen to a piece of lesser value.": 1 t$="Many Congratulations! Although there are a number of solutions to this puzzle, finding one is a real achievement.": 1 t$="Look at the sphere of influence of the Black queen.": 1 t$="Look at the following continuation.": 1 t$="Let's prove that the method works. You are White; Your first move.": 1 t$="Last try.": 1 t$="Knight d3 covers square f2 ...": 1 t$="Knight c7 is supported by rook c1.": 1 t$="It's path to the back rank is not blocked or threatened by enemy pawns, either on it's own file or on those next to it." 1 t$="It is White to move. Let's examine a possible continuation.": 1 t$="It is Black to move. Can he capture the pawn at f3 without himself being captured?": 1 t$="Is this a legal position?": 1 t$="Is the rook e4 wholly pinned?": 1 t$="Is the distance for the White king to move from a1 to a8 the same as from a1 to h8?": 1 t$="Is the Black bishop pinned?": 1 t$="Is f4-e5 the best move for White?": 1 t$="Is a3-b5 a legal move?": 1 t$="Is White able to castle Queenside?": 1 t$="Incorrect. h5-e5+ wins a pawn...": 1 t$="Incorrect. White can escape from perpetual check. "+i$: 1 t$="Incorrect. The knight d3 is not attacked along the d file.": 1 t$="Incorrect. The king may either exchange his knight with b3-d5 ...": 1 t$="Incorrect. The e5 pawn can be captured either by the pawn at d6 ...": 1 t$="Incorrect. Not a genuine fork. The d7 queen protects the pawn from attack by the f3 queen.": 1 t$="Incorrect. Black forks the knight and the bishop, winning material.": 1 t$="Incorrect. Black attacks the knight ...": 1 t$="Incorrect. "+i$: 1 t$="In this position, the queen forked the king and the knight. A fork with a combined check is especially dangerous.": 1 t$="In this position, each of these three defences is possible.": 1 t$="In this position, can Black stop the White pawn from queening?": 1 t$="In this new position, which side threatens checkmate in one?": 1 t$="In this example, with Black to move, stalemate occurs.": 1 t$="In this example, both players plan to develop their pieces as soon as possible. This is easy for all pieces except rooks.": 1 t$="In this example, Black played his capture sequence a move behind, and therefore lost a piece.": 1 t$="In this example, Black is in a hopeless position ...": 1 t$="In this case, the pawn took 5 moves to reach the queening square, while the king took 6 moves.": 1 t$="In this (original) position, Black has two good moves, both of which win material. What are they?" 1 t$="In these cases, Black's queen is captured by a piece of lesser value, and White gains an advantage." 1 t$="In the example, the bishop and pawn could not both be defended at the same time." 1 t$="In each case, White must first remove the threat to the king.": 1 t$="In an endgame, where a king becomes an attacking piece, this characteristic is important.": 1 t$="In Chess, the main battlefield is usually at the centre of the board.": 1 t$="In CHESS , the capturing piece moves to the square occupied by the enemy piece, which is then removed from the board.": 1 t$="If you played 1 .... a2-a1 , this can also lead to a draw by perpetual check.": 1 t$="If you got either of these questions wrong, you might wish to go back to do some revision before going any further.": 1 t$="If the defending king is outside the Square, the pawn cannot be stopped from queening.": 1 t$="If it is White to play, can he safely win a pawn by playing d4-c5?": 1 t$="If it is White to play, can Black force a draw, by preventing the pawn from queening?" 1 t$="If it is White to move, he can checkmate Black with c3-g7.": 1 t$="If it is Black's move, can he gain a pawn?": 1 t$="If either king stays for too long on it's original square, it becomes exposed to attack.": 1 t$="If White were to play d3-h7, the bishop h7 would be en prise to knight g5.": 1 t$="If White moves first, he immediately gets a draw. Watch.": 1 t$="If White had played b4-b8, the Black king could have manoeuvred around the pawns.": 1 t$="If Black plays g3-f4 he loses. Watch.": 1 t$="If Black had played b8-b1+ , White would have captured the rook for nothing.": 1 t$="If Black attempts to capture the knight ...": 1 t$="If Black attacks the White pawn with his rook...": 1 t$="Identify the four squares on which the rooks start the game.": 1 t$="I am going to show you the starting positions of the various pieces. Which piece would you like to see?": 1 t$="However, with an incorrect first move, Black could Stalemate the king. What is it?": 1 t$="However, if Black had played incorrectly, the game could have ended in stalemate. Watch again." 1 t$="How many squares can the knight h4 jump to?": 1 t$="How many squares can the knight at f7 move to?": 1 t$="How many pawns is a queen worth?": 1 t$="How many moves will it take for the h2 pawn to queen?": 1 t$="How many knights does each player have?": 1 t$="How many exchanging possibilities exist for White?" 1 t$="How many directions can the bishop at d5 move in?": 1 t$="How many directions can the White queen move in?": 1 t$="How many bishops are on the board at the start of a game?": 1 t$="How many White pieces are pinned?": 1 t$="How many White pawns are on the board at the start of a game?": 1 t$="How many White men are en prise?": 1 t$="How many Black men are en prise?": 1 t$="How many 'points' does White have?": 1 t$="How many 'points' does Black have?": 1 t$="How does White capture the Black pawn?": 1 t$="How can Black, using double check, give checkmate in four moves? (You play Black. This puzzle is not easy!)" 1 t$="How can Black parry (stop) the check?": 1 t$="Hint: "+s$(s1,o 1 t$="Here is the Chess Board. It has 8 ranks (rows) and 8 files (columns). The squares are alternately black and white. Notice that the top left-hand corner is always white." 1 t$="Here is one possible route; there are many others.": 1 t$="Here is an exercise on en passant. Watch these preliminary moves carefully.": 1 t$="Here is an example. White's knight on c3 captures Black's pawn on d5.": 1 t$="Here is an example of checkmate in the opening. Caro-Kann defence." 1 t$="Here is an example of Checkmate. The White queen at g7 is giving checkmate.": 1 t$="Here is an alternative continuation. In both cases Black prefers to lose the knight, the less valuable piece.": 1 t$="Here is a knight moving from it's start position on b1 to c3.": 1 t$="Here is a demonstration of pawn h2 queening.": 1 t$="Here are the four rooks in their start positions.": 1 t$="Here are the files. They are lettered from a to h. You can see the c file being flashed.": 1 t$="Here are the White pawns in their starting positions.": 1 t$="Here are the Black pawns on the seventh rank.": 1 t$="Here are all four knights in their starting positions.": 1 t$="Here White should have removed his queen from danger.": 1 t$="Guarding the knight, and the checkmate threat.": 1 t$="Go slowly, and make sure you understand each move before going on to the next.": 1 t$="Given the choice, would you be White or Black in this situation?": 1 t$="From what square will the Black queen be able to attack all White's pieces?": 1 t$="Forks the knight and the pawn.": 1 t$="Forking the undefended pawn f7, and threatening mate.": 1 t$="First try.": 1 t$="Final notes: 1. Knights can never pin. 2. If another piece pins a knight, the knight is nearly always wholly pinned, not half pinned.": 1 t$="Exercises on the starting positions are given under the sections for the individual pieces.": 1 t$="Exchange Number "+ 1 t$="Even a pawn may give checkmate.": 1 t$="Each possible defence method for Black fails. 1 t$="Each player starts with 2 knights. On which squares do Black's knights start?" 1 t$="Does this move lead to an exchange?": 1 t$="Do you want to see the solution?": 1 t$="Do you want to see the race?": 1 t$="Do you want to see how?": 1 t$="Do you want to have a go at catching the pawns?": 1 t$="Do you want another try?": 1 t$="Do you want another go? (My solution takes 13 moves)": 1 t$="Count the squares.": 1 t$="Correct. White skewers the g7 square, threatening checkmate.": 1 t$="Correct. This way, White retains the right to castle.": 1 t$="Correct. This is checkmate. The attacking pawn cannot be captured by the king, as it is defended by rook g8.": 1 t$="Correct. The queen see-saws between h5 & d8 perpetually giving check.": 1 t$="Correct. The knights are inadequately defended, and are skewered along the d file. Watch.": 1 t$="Correct. Supported by bishop d3, White threatens checkmate with 2. h5-h7. Pawn c5 is undefended.": 1 t$="Correct. Square e6 is attacked by the f4 knight.": 1 t$="Correct. Black wins a queen; White cannot save her. Watch White's attempts.": 1 t$="Correct. At g6 the White queen simultaneously attacks the rook f7 and the knight g5.": 1 t$="Correct. A bishop captures a queen. Now find Black's next move after White (that's me) plays c1-c4 ...": 1 t$="Consequently, the game is finished - and drawn.": 1 t$="Congratulations - that's the optimum solution": 1 t$="Complete the sequence for each of the three moves. In the first sequence, your opening move is a2-a1. You play Black.": 1 t$="Compare it with Whites.": 1 t$="Checkmate with capture occurs at c8 & f7.": 1 t$="Check. Sets up Black's next move (can you guess?) ...": 1 t$="Check. Not the best move. Black can play d6-f7, threatening to fork the rook and the knight with his next move (g3-h3).": 1 t$="Check. Not the best continuation. White gains a pawn, but Black can play d8-e7...": 1 t$="Check- but the worst choice. Black plays b5-c6, and captures a knight (worth 3 pawns) for the loss of one pawn.": 1 t$="Characteristics of the pin are: 1. Three pieces are needed to set a pin up, the pinning piece (c1) ...": 1 t$="Castling is a special move which allows the king to be moved to safety at the side of the board.": 1 t$="Capturing is the subject of a section later in the course, but for the moment, you need to understand the basic rule.": 1 t$="Captures the pawn, and forks the knight and the f8 square, threatening checkmate by 3. c5-f8." 1 t$="Can the knight avoid capture?": 1 t$="Can the king get from a1 to a8 via d4 in 7 moves?": 1 t$="Can the king capture the pawn?": 1 t$="Can the White knight capture?": 1 t$="Can the White king move?": 1 t$="Can the White king move to a vacant square?": 1 t$="Can the White king capture the pawn c3?": 1 t$="Can the White bishop move and attack the Black bishop?": 1 t$="Can the Black knight capture without himself being captured?": 1 t$="Can the Black king move?": 1 t$="Can White stop the check by interposing the f5 knight with f5-e3?" 1 t$="Can White parry (stop) the check by capturing the White queen with f5-g3?" 1 t$="Can White now capture the e5 pawn en passant?": 1 t$="Can White castle?": 1 t$="Can White castle now?": 1 t$="Can White capture all Blacks pawns before any of them can safely promote to a queen?": 1 t$="Can Black now play b2-c1, threatening to capture White's queen?": 1 t$="Can Black now capture the e4 pawn en passant?": 1 t$="Can Black give check?": 1 t$="Can Black get out of check by moving his king?": 1 t$="Can Black castle?": 1 t$="By placing the queen alternately on which two squares will White be able to give perpetual check?": 1 t$="But the bishop d7 is already defended by the rook f7 ...": 1 t$="But since White can win a rook for a bishop with b2-c3, Black has lost material.": 1 t$="Both players therefore have the capability to checkmate the other, even though Black is a queen and a rook down.": 1 t$="Both players now castle. Watch closely.": 1 t$="Black's third move (g8-f6) was the key error. What move should he have played?": 1 t$="Black's next move is a1-c1; he will soon checkmate White.": 1 t$="Black to play.": 1 t$="Black to play. Watch.": 1 t$="Black to play. The king is in check.": 1 t$="Black to play. Is he in stalemate?": 1 t$="Black to play. Bishop c1 is attacking rook f4.": 1 t$="Black to play, and skewer White's knights. Which move is correct?": 1 t$="Black to play and checkmate. Look for a co-ordinated attack with the rook and bishop.": 1 t$="Black threatens to capture White's queen. What is White's best move?" 1 t$="Black threatens checkmate in 3 ways, with h4-f2, h4-h2, and h4-h1.": 1 t$="Black should first have played e8-g8, completing development and protecting the back rank, before moving c8-c4.": 1 t$="Black must take action against this threat, so instead he moves the bishop away from attack...": 1 t$="Black moves to prevent the checkmate ...": 1 t$="Black moves his pawn to stop the checkmate.": 1 t$="Black moves 2 .... f8-g8, removing the rook from threat of capture.)": 1 t$="Black intended giving checkmate at g2, by next moving his queen g3-g2. But White cannot now move.": 1 t$="Black has only captured a rook.": 1 t$="Black has no choice but to move his king ...": 1 t$="Black has captured two pawns, and the White knight is now undefended and attacked.": 1 t$="Black has blundered. "+i$ 1 t$="Black first exchanges a knight for a bishop ...": 1 t$="Black counters with a threat to White's queen.": 1 t$="Black castles Kingside.": 1 t$="Black captures a queen and a pawn for a bishop.": 1 t$="Black captures White's queen. All square in material loss- so far.": 1 t$="Bishop f8 is en prise to rook f4.": 1 t$="Bishop d3 is en prise to rook a3.": 1 t$="Before playing any move, make sure you do not leave yourself in a worse position.": 1 t$="Back to the sequence.": 1 t$="Back to the last position. After c6-d5, White replies c4-c8+, ...": 1 t$="Back rank mates are common in Chess. Beware!": 1 t$="Bacause of the pin on the bishop, White could place the queen on a square where she could capture Black's queen ...": 1 t$="Attacks f7 again, and also e5.": 1 t$="Assuming you are White, what would you reply if Black had made this queen move?": 1 t$="As the king must move, the unmasking (moving) piece can be placed en prise to the king.": 1 t$="As the king cannot be captured, it is not possible to put a value on it.": 1 t$="As it is, White wins material, by capturing the rook.": 1 t$="As it is, White now captures the queen with a knight - a favourable capture.": 1 t$="Are there any other passed pawns in this position?": 1 t$="Are there any exceptions to this rule?": 1 t$="Another type of fork involves simultaneously attacking a piece and a vital square, usually threatening checkmate.": 1 t$="Another starting sequence could be as shown here.": 1 t$="Another quick checkmate is known as Scholar's Mate. Watch carefully.": 1 t$="An example of a lengthy capture sequence. White to play.": 1 t$="An error. The rook is captured.": 1 t$="An error. Black fails to heed the danger to f7, and attacks the queen.": 1 t$="An easily won game for White.": 1 t$="Although this wins material, it does not force a checkmate (yet). Not the best solution.": 1 t$="All White can safely do is capture a pawn with 2. b7-a6. All other captures lose the queen." 1 t$="After 1. ..... e8-g8 ..": 1 t$="Actually, that was not a good move for White to make. You will see why later in the course.": 1 t$="A simple method of calculating if the king will reach the queening square in time is known as the Rule of the Square.": 1 t$="A queen can give stalemate without the assisstance of any other piece. Here is an example.": 1 t$="A potential series of captures. Which move is best for Black? (Consider your choice very carefully).": 1 t$="A poor move. There is no checkmate, and White gains material with b4-d5.": 1 t$="A pinned piece is weak, because it cannot move. You will find that pins are very common in Chess games.": 1 t$="A piece may be en prise for several moves. Sometimes a piece en prise may never be taken.": 1 t$="A piece is stated to be En Prise if it is on a square where it may be captured by another piece.": 1 t$="A pawn attack on a pinned piece usually leads to an advantage, since the pinned piece is attacked by a less valuable man.": 1 t$="A good move, but not the best. Black has captured a pawn, and won the exchange. Watch the sequence." 1 t$="A bad error. Now play Black's winning move.": 1 t$="6. A piece may be 'half-pinned'; in this case, it still has some mobility.": 1 t$="5. A pinned piece can move (except when a king is screened by it), but at the risk of losing the screened piece.": 1 t$="4. A piece pinned against a king cannot move.": 1 t$="3. With 1..... h4-e7 the bishop interposes between the queen and the king to stop the check.": 1 t$="3. Therefore, the unveiling (moving) man may be moved to a square where it is en prise (directly attacked) ...": 1 t$="3. The screened piece is generally more valuable than the pinned piece (and is therefore more worth saving).": 1 t$="3. The e2 and h2 pawns have not yet moved, and still have the option to move forward one or two squares.": 1 t$="3. No piece can interpose between the king and the attacking queen.": 1 t$="3 Black cannot make any other move.": 1 t$="2. a8-b8. Black's next move. In this position, material is level.": 1 t$="2. White has the option not to capture with the d4 pawn (with d4-c5), and instead can block Black's d6 pawn (with d4-d5).": 1 t$="2. The knight b1 may capture the Queen a3.": 1 t$="2. The king cannot move out of check. Moving to h8 or f7 still keeps the king in check from the queen.": 1 t$="2. Moving the rook nearest to the king to the other side of the king." 1 t$="2. It is not possible for the defending side to capture both attacking men at once.": 1 t$="2. A pin is an attack on two pieces along the same line.": 1 t$="1.Because c2-f5 gains a pawn? 2.Because of the pawn at g7?": 1 t$="1.....f7-e7 removes the rook away from the attack, which fizzles out.": 1 t$="1.....a8-b8 counterattacks against the queen.": 1 t$="1. e2-d2. Stops the check, and attacks the undefended Black queen.": 1 t$="1. The queen giving check cannot be captured by the king, since it is covered by the bishop b2.": 1 t$="1. The king may move out of check to any of these four squares.": 1 t$="1 Black is not in check or mate 2 The king can't move legally": 1 t$="1 ..... a5-d2. Check. Exchanging the attacking piece.": 1 t$="..or White can play b4-g4...": 1 t$="..... or he can move to a safe square. What squares can he safely move to?": 1 t$="...(except by another knight, of course).": 1 t$="... without herself being captured.": 1 t$="... while bishop d6 guards squares f4 & g3.": 1 t$="... while bishop b7 covers squares h1 & g2.": 1 t$="... while White's king covers e1 and e2.": 1 t$="... which gives this man the opportunity to attack a more valuable piece.": 1 t$="... whereby he loses a queen for a rook.": 1 t$="... threatening to capture the e6 knight. The knight has no more checks.": 1 t$="... threatening checkmate by 2. d4-g7.": 1 t$="... the pinned piece (c5) ...": 1 t$="... so White wins a queen, and prevents checkmate.": 1 t$="... or with the b3 bishop.": 1 t$="... or the king can move to a safe square. What squares are safe for him?" 1 t$="... or the Black king.": 1 t$="... now Black captures White's queen ...": 1 t$="... he loses his queen.": 1 t$="... capturing Black's queen. How do you think the moves continue (you are Black)?": 1 t$="... but the best square for the knight g8 is f6; the queen now blocks this move.": 1 t$="... but not along the f1-a6 diagonal.": 1 t$="... but loses the rook.": 1 t$="... but he attacks e4 and h3. Watch." 1 t$="... but cannot protect the rook.": 1 t$="... and then captures a knight.": 1 t$="... and the screened piece (c8).": 1 t$="... and the queen is captured.": 1 t$="... and the f8-a3 diagonal for the bishop.": 1 t$="... and the bishop a7 is defended by the knight c8.": 1 t$="... and it is White who will win!": 1 t$="... and gains a rook.": 1 t$="... and capturing the unmasking piece at the same time.": 1 t$="... and White wins a rook.": 1 t$="... and White has lost the queen.": 1 t$="... and White defends his pawn from attack by the c8 rook. White ends a pawn up.": 1 t$="... and Black will soon be able to play g8-f6 to chase away the h5 queen.": 1 t$="... and Black falls into it.": 1 t$="... and Black cannot defend his rook h8, since he must first parry the check.": 1 t$="... and 2. d4-b4, White has captured a bishop.": 1 t$=".. recapturing the bishop. Watch these remaining moves.": 1 t$=".. leading to 2 a3-d6. White now threatens to capture the rook f8 with bishop d6, another favourable capture.": 1 t$=".. exchanging rooks.": 1 t$=".. capturing the pawn.": 1 t$=".. and the king's inability to escape from behind his pawns.": 1 t$=".. and Black wins a rook for a knight ....": 1 t$=".. and Black captures with b8-c8. Black has gained a queen and a rook - and all by doing things in the right order.": 1 t$=".. White captures the bishop.": 1 t$="(You need only enter the square you want the knight to move to)": 1 t$="(The correct move, however, was to remove the threat to the queen with 1 .... e7-d6 ..": 1 t$=" White to play and checkmate in one move.": 1 t$=" Whenever you have a choice of possible captures, take the piece of greater value.": 1 t$=" The moves are recorded by referring to the starting and finishing square for the piece that moves.": 1 start,ed,e$: 1 s$(t,zc*v-zb 1 s$(t,l4)="1": 1 s$(t,l4)="1" 1 routines 1 r,q;"x to exit": 1 r,q;"x to exit ": 1 r,q;"Your move " 1 r,q;"Sequence ended": 1 r,q;"NOTES.": 1 r,q;"My move ": 1 r,q;"Here is a summary of points to remember about forks:-": 1 r,k8;"CHARACTERISTICS": 1 r$="h7-f5 is a Blunder. It is stalemate, and Black has managed to gain a draw.": 1 r$="e7-c8 is illegal, because of the exposed check to the king." 1 r$="With this move, the king can only move to 2 squares.": 1 r$="Wins exchange ": 1 r$="Wins a rook": 1 r$="Wins a pawn. White can either play c6-e5...": 1 r$="Wins a knight.": 1 r$="White's pawn on d4 is undefended.": 1 r$="White has five exchange possibilities. Now play Black, as White demonstates the exchanges." 1 r$="White has a material advantage.": 1 r$="White has a better move.": 1 r$="White has 6 pawns, 2 rooks (both worth 5 pawns), and a bishop (worth 3 pawns). Total 19 pawns value.": 1 r$="White does not HAVE to capture the Black pawn.": 1 r$="When you capture, make sure that your opponent cannot reply with a better capture.": 1 r$="When the unmasking piece (the Black bishop in this example) gives check, the discovery is a powerful weapon.": 1 r$="Watch White's move, then play Black's move.": 1 r$="Two of Black's men are en prise.": 1 r$="Two moves is the minimum.": 1 r$="Three moves is the minimum.": 1 r$="This way, Black captures the attacking piece, with a piece of less value.": 1 r$="This time, the Black king is inside the Square.": 1 r$="This move opens the way for a fork by Black." 1 r$="This move is illegal, as the king is in check." 1 r$="This move is a capture, since a knight has taken a queen. After f3-d2, White has lost a queen for a knight.": 1 r$="This move exposes the White king to check from bishop g6, and is therefore illegal.": 1 r$="This knight controls four squares": 1 r$="This is an example of a 'back rank' mate. It exploits Black's unprotected back rank (rank 8) ...": 1 r$="This is also a 'back rank mate'. Rank 1 is White's 'back rank'.": 1 r$="They are both 'white square' bishops, so they can attack each other.": 1 r$="There are four bishops to start the game, two Black and two White.": 1 r$="The veiled attack on the queen is discovered by the bishop move, which captures a knight and also attacks the rook b7.": 1 r$="The threat to Black's king must be removed before any other move can be made." 1 r$="The squares between the king and rook are empty. Although knight f2 attacks rook h1, this does not stop White castling.": 1 r$="The squares between king and rook are unoccupied.": 1 r$="The rook moved across the fourth rank.": 1 r$="The rook is wholly pinned against the king.": 1 r$="The rook h1 can castle, despite being attacked by the bishop b7." 1 r$="The reasoning is the same. Rooks are best employed on open ranks and files, where they have room to move freely.": 1 r$="The queening square is the one at which a passed pawn will be promoted, unless halted by an enemy piece.": 1 r$="The queen skewers the rook through the king, which must move.": 1 r$="The queen is on square f5.": 1 r$="The queen has the power to attack many pieces at the same time." 1 r$="The queen attacks simultaneously along rank 4 and a diagonal. Black's pieces are unguarded at the moment.": 1 r$="The promoted pawn can checkmate in the same move that the promotion takes place.": 1 r$="The power of the rook is such that he can prevent any pawn safely promoting.": 1 r$="The pawn moved up the g file.": 1 r$="The pawn at g7 is shielded by the White knight": 1 r$="The pawn at f3 protects the White bishop.": 1 r$="The passed pawn at h2 gives White the better chances.": 1 r$="The opportunity to capture en passant must be taken immediately the enemy pawn moves two squares forward.": 1 r$="The knight is a short range piece, and does not have the power to catch both pawns.": 1 r$="The knight forks the king and the rook - particularly dangerous for Black.": 1 r$="The knight f2 is attacking square d1; the White king would have to castle through check.": 1 r$="The knight e8 is protected by bishop g6, while the bishop is itself protected by pawn h7.": 1 r$="The knight cannot move safely to any other square.": 1 r$="The king cannot move to rank 4, since these squares are guarded by pawns c5 & d5.": 1 r$="The king can only move to squares (g7,h7) which are already covered by the queen. Such moves are illegal.": 1 r$="The king can only escape check by the capture of the queen.": 1 r$="The g2 knight can move.": 1 r$="The f7 knight controls 6 squares.": 1 r$="The earlier queen a5 check has been parried.": 1 r$="The discovered check from the bishop simultaneously enables White to attack the king and capture the undefended rook.": 1 r$="The capturing piece always occupies the square of the captured piece.": 1 r$="The c1 square is attacked by the queen at c7. White would be castling into check.": 1 r$="The bishop moved along the f1-a6 diagonal.": 1 r$="The bishop cannot be captured. No piece can interpose.": 1 r$="The a8 rook has moved to c8. Queenside castling is no longer possible.": 1 r$="The White rook is pinned.": 1 r$="The White queen is the pinning piece.": 1 r$="The White knight can capture one of Blacks men. How?": 1 r$="The White king is in check to the Black queen a5; it is illegal to castle out of check.": 1 r$="The White king can now escape, if Black moves b2-b1, by moving f1-e2.": 1 r$="The White bishop is not defending f3.": 1 r$="The Black king is outside the Square.": 1 r$="The Black king is in check. If it were White's move, the king would be captured, which is impossible." 1 r$="The Black king has moved, to d8.": 1 r$="The Black bishop g6 stops the king moving to b1 or c2. The Black queen d8 stops him moving to d2.": 1 r$="Stalemate. The queen prevents the White king from moving, but does not put White into check.": 1 r$="Stalemate": 1 r$="Square b8 is occupied by the White bishop.": 1 r$="She can move in 5 directions from a2 (don't forget a1 and b1 count as directions.)" 1 r$="Same reason. "+r$: 1 r$="Remember, a rook is worth five pawns, a bishop three.": 1 r$="Promoting the White pawn to queen following g7-g8 gives White a winning advantage.": 1 r$="Pawns move diagonally forward one square when capturing.": 1 r$="Pawns can never move backwards.": 1 r$="Once the king has moved, castling is impossible.": 1 r$="Note that the queen stands on her own colour.": 1 r$="No Black piece can move. The king cannot move to the g file because of the rook g6." 1 r$="Never capture when you can checkmate!": 1 r$="Knight lost": 1 r$="It is the rook that can move most freely, and cover the most squares.": 1 r$="It is illegal for kings to stand next to each other, since each would be putting the other into check.": 1 r$="It is defended by the pawn b4.": 1 r$="Interposing the bishop at h7 is Black's only move.": 1 r$="In capturing the White bishop at b8, the rook a8 has moved.": 1 r$="In capturing the Black queen with the knight, White disclosed bishop g4, which attacks the d1 square.": 1 r$="In capturing a minor piece, Black has allowed his queen to be captured." 1 r$="If the White king takes with b1-a2, it is immediate Stalemate!": 1 r$="If Black had played c6-c4, the b2 knight would have captured the queen (at c4).": 1 r$="I win": 1 r$="His bishop is on a light square, but the White king is on a dark square.": 1 r$="Gives discovered check from the rook d1, and also attacks the Black queen.": 1 r$="Generally, the queen is most powerful whan positioned in the centre of the board.": 1 r$="Four of White's men are en prise.": 1 r$="For which of the following reasons?":: 1 r$="Five moves are needed. Remember a pawn can move two squares forward on it's first move.": 1 r$="Even a pawn can give check.": 1 r$="Each walk takes 7 moves.": 1 r$="Double check.": 1 r$="Double check. "+i$ 1 r$="Count up the 'pawn points' value of the remaining material.": 1 r$="Checkmate.": 1 r$="Checkmate. The king cannot move, the queen cannot be captured.": 1 r$="Checkmate. (Black should have moved f6-e4, taking White's knight and blocking the attack from the queen e2.)": 1 r$="Check. The king and queen are skewered on the diagonal.": 1 r$="By moving his pawn, Black left square d5 unguarded. The knight d5 now forks the queen,rook and bishop." 1 r$="Both sides start the game with 8 pawns.": 1 r$="Black loses.": 1 r$="Black is attacking four squares.": 1 r$="Black has the pawn move h6-h5 available." 1 r$="Black has the crucial advantage of starting. In a race to promote pawns it is vital to be a move ahead of your opponent.": 1 r$="Black has 6 pawns, and 2 rooks. Total 16 pawns value.": 1 r$="Black captures the rook (worth 5 pawns) rather than the knight (worth 3 pawns).": 1 r$="Black captures a knight, but loses his queen.": 1 r$="Bishop c4 is still attacking g8.": 1 r$="Bishop c4 is attacking the g8 square; castling into check is not allowed.": 1 r$="Because the bishop is in the centre of the board, he can move in four directions (along the diagonals a2-g8 and a8-h1)": 1 r$="Because the White rook is no longer on the d file.": 1 r$="Because the Black queen is no longer attacking down the d file.": 1 r$="Because Black will respond with b6-c5 (or d6-c5).": 1 r$="Any move other than a7-a5 results in a draw.": 1 r$="Although he can capture the White pawn e3, it is being defended by pawn f2.": 1 r$="All requirements for castling to be allowed are met.": 1 r$="After it's first move, a pawn can only move forward one square.": 1 r$="A pawn which has already moved once cannot be captured en passant.": 1 r$="A pawn capturing en passant is the exception.": 1 r$="A pawn can move one square forward.": 1 r$="A knight must move one square sideways.": 1 r$="A knight cannot move 3 spaces along.": 1 r$="A king may not threaten another king, so it cannot move to an adjoining square.": 1 r$="A draw": 1 r$="A queen is worth 8 pawns.": 1 r$="(e8-e1 would allow the king to capture with f1-e1. A king can capture the piece giving check.)": 1 q$="b3a6e6e4b7": 1 q$="By moving his queen next move, White can gain material. Which of these moves is best for White?": 1 p,q;"Rook forks ": 1 p,q;"Queen forks ": 1 p,q;"Pawn forks ": 1 p,q;"Knight forks ": 1 p,q;"King forks ": 1 p,q;"Exercise ";ex;" ": 1 p,q;"Bishop forks ": 1 object 1 o;"STOP THE TAPE": 1 o$="pnirqk" 1 num*zp+3580 1 num*zp+3435 1 num*zp+3305 1 num*t-p);"-";x$(num*t-o 1 n$=o$(pn)+a$(r 1 n$=n$+"z"+o$(pn)+a$(o 1 n$=n$+"w"+o$(pn)+a$(o 1 n$="z"+o$(pn)+a$(r 1 n$="x"+a$(r 1 l3,b3;a$(o 1 l1=zo+o-i: 1 k9,q;"She combines the moves of the Bishop and the Rook; she moves in straight lines, but this can be along ranks, files or diagonals." 1 k9,q;"CHECK occurs when an enemy piecethreatens to capture the King onthe next move.": 1 k9,q;" 5. The King cannot castle if he is in Check." 1 k9,q;" 2. It is the only move in Chess where two pieces are moved in a single move." 1 k8,zp;"LEARN CHESS": 1 k8,q;"The notation for recording checkis '+' or 'ch' ; for example, Qa6-a3+ ." 1 k8,q;"THE MATERIAL CONTAINED IN THIS TAPE IS THE EXCLUSIVE PROPERTY OF BRAVELINE LTD.": 1 k8)="knight": 1 k8)="g7-g5": 1 k8)="g6-e5": 1 k8)="d2-c5": 1 k8)="bishop": 1 k8)=" rook ": 1 k7,q;"End of section." 1 k7,q;"Discovered Check is a particularform of Discovered Attack, wherethe unveiled (stationary) piece - not the (moving) unmasking piece - gives check." 1 k7,q;" 1. Each side may castle only once in each game." 1 index=t-p*(x$(p)="s"): 1 index=index+p*(x$(p)="r"): 1 i;". Rewind the Tape.": 1 i;". Press Play on your tape recorder, and wait about ";(g-g1)*2 1 i;" = ";p$(i,o 1 i1*zp+1930 1 i,ze;" ": 1 i$="Watch the sequence.": 1 f$="h6h8": 1 f$="h6h5": 1 f$="h4e1": 1 f$="h2h1g2f1": 1 f$="h2g1": 1 f$="g7h7h6": 1 f$="g6e5": 1 f$="g5h4d1d8": 1 f$="g5f6": 1 f$="g4h3f4f3": 1 f$="g4h3": 1 f$="g4d1": 1 f$="g2f3f5g6": 1 f$="g2f3e4d5c6b7e7d7c7": 1 f$="g1g2g6": 1 f$="f7h8": 1 f$="f7a5b6e6f6h7e7f8": 1 f$="f6a1": 1 f$="f5c8": 1 f$="f4e4d4c4b4e3d2e5d6c7f5f6f7g3": 1 f$="f4c7": 1 f$="f2h1": 1 f$="f2d1": 1 f$="f1e2": 1 f$="e8g6h7": 1 f$="e8f8g8": 1 f$="e8e7e6e5e4e3e2d5c6b7": 1 f$="e8d8": 1 f$="e8a8": 1 f$="e4e8": 1 f$="e4e5": 1 f$="e3f2": 1 f$="e2d6e8": 1 f$="e1a5": 1 f$="d8h8": 1 f$="d8d6e5g5h6h8": 1 f$="d5c7e7f6": 1 f$="d5c6b7a8e4f3g2h1c4b3a2e6f7g8": 1 f$="d4c4b4e5f6g7h8": 1 f$="d4a1h8": 1 f$="c7a8e8" 1 f$="c6e4h1": 1 f$="c5g1": 1 f$="c4d4e4": 1 f$="c4b2": 1 f$="c1c7": 1 f$="b8e8h8": 1 f$="b7h4": 1 f$="b7h1": 1 f$="b2c3d4e5f6g7h8c2e1": 1 f$="b1a2": 1 f$="a8b8": 1 f$="a5b4e5g5": 1 f$="a4b3c2f2h3g3d1a1f3": 1 f$="a3b5": 1 f$="a1c1": 1 e;"correct": 1 e,q;"The knight is the only piece on the Chessboard which can jump over other men." 1 e,q;"Perpetual check occurs when one side is able to continue giving check to the opposing king indefinitely.": 1 e,q;"If all this sounds a little complicated, it may help you to remember if you know that the rule was invented to prevent a pawn escaping capture from an attacking pawn by moving forwardtwo spaces on it's first move.": 1 e,q;"En passant is a form of capturing that only takes place between pawns. The rules are:" 1 e,q;"An exchange takes place when, on consecutive moves, two men ofequal value are captured, (one by each player).": 1 e,q;"Although the pawn is the weakestunit on the Chessboard, this ability to promote it greatly increases it's worth, especiallyin the end-game, when few piecesand pawns remain on the board." 1 e,q;" 3. The pawn must be captured immediately following it's first move." 1 e,q;" 4. A pawn may capture a pawn or a piece of the opposite colour, but to do this it must move DIAGONALLY forward one square. Pieces directly in front of it are not threatened by it." 1 e);"-";a$(k7 1 d;" Try ": 1 d,r;".....": 1 d,q;"You also need to understand whatis meant by Check, and the different forms it can take." 1 d,q;"When a piece or pawn attacks more than one enemy man at a time, it is said to be forking the enemy men." 1 d,q;"The rules for Castling are:" 1 d,q;"The concept of Capturing (or taking) has already been introduced. This section examines capturing in more detail." 1 d,q;"The Rook is, like the Bishop, a long range piece. The main difference is that it moves straight along files or ranks. It cannot move diagonally." 1 d,q;"The Queen is the most powerful and manouverable piece on the Board." 1 d,q;"The Pawn is known as the foot- soldier of the Chess board. It has some unique characteristics which distinguish it from the pieces." 1 d,q;"The King is the most important piece on the Board. When you lose your King, you lose the game." 1 d,q;"The Bishop is a long range piecewhich can travel from one cornerof the board to the other in onemove." 1 d,q;"REMEMBER:": 1 d,q;"Illegal move ": 1 d,q;"Another type of Double Attack isthe Discovered Attack.": 1 d,q;"4. The defending side must not be able to defend both pieces": 1 d,q;" 4. Just because it is possible to put the opposing king into check, this does not mean that it is a good idea to do so. Take each position on it's own merit." 1 d,q;" 1 ..... g8-h8": 1 c$="060pqh8": 1 c$="060pqh1061pqa8": 1 c$="060pqe1": 1 c$="060pqa1": 1 c$="051pqa8060pqh1": 1 c$="050c": 1 c$="041m": 1 c$="041c051c061c": 1 c$="031c041c051c061c071c081c091c101c": 1 c$="031c041c": 1 c$="030m": 1 c$="030c": 1 c$="021xe5": 1 c$="021c040c050c": 1 c$="021c040c": 1 c$="021c031c041c" 1 c$="021c": 1 c$="020c030s": 1 c$="020c030d040c050m": 1 c$="020c030c040c": 1 c$="011pqa8": 1 c$="011c021m": 1 c$="011c021c031c": 1 c$="010xe4": 1 c$="000pqh8": 1 c$="000pqd8": 1 c$(cc+r)="s" 1 c$(cc+r)="m" 1 c$(cc+r)="d" 1 c$(cc+r)="c" 1 c$(cc+p)=b1 1 b2)+s$(o,b2+r 1 a7+k8*(k8- 1 a$=x$(v*t+p 1 a$=x$(u*t+o 1 a$=x$(num*t-r 1 a$=v$+"xh1": 1 a$=v$+"wqa6xa5": 1 a$=v$(u11-zp)+v$(u11-k7 1 a$=r$+a$(p 1 a$=m$(o,zh 1 a$=c$(cc+t)+c$(cc+d 1 a$="zrb4": 1 a$="zqe5": 1 a$="zqc3": 1 a$="zqc1": 1 a$="zpa7b6c5d6e7f6": 1 a$="zif1": 1 a$="zid5": 1 a$="xh7h5qe4zkg8": 1 a$="xg4zpg5": 1 a$="xg1rh1": 1 a$="xg1id4re1zqg3": 1 a$="xg1b1kf1zrb2": 1 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a$="0206d4c6": 1 a$="0206d4a7": 1 a$="0206c7a8": 1 a$="0206c3d1": 1 a$="0206c2e1": 1 a$="0206c1c7": 1 a$="0206a4g4": 1 a$="0206a3f8": 1 a$="0205g1h2": 1 a$="0205f2e3": 1 a$="0205e1f2": 1 a$="0205d4f3": 1 a$="0205c6e5": 1 a$="0205b4g4": 1 a$="0105h7h8": 1 a$="0105g2g4": 1 a$="0105g2c6": 1 a$="0105f2f6": 1 a$="0105f2d4": 1 a$="0105e4d2": 1 a$="0105e2f3": 1 a$="0105e2e4": 1 a$="0105e1c1" 1 a$="0105d5d6": 1 a$="0105d3b5": 1 a$="0105c4d6": 1 a$="0105c4d5": 1 a$="0105c1a3": 1 a$="0105b4c5": 1 a$="0105b2b4": 1 a$="0105b1b7": 1 a$="0105a4d4": 1 a$="0010g7g6": 1 a$="0009g7f6": 1 a$="0008a7e7": 1 a$="0007g8f6": 1 a$="0007b7f3": 1 a$="0006f8c5": 1 a$="0006f4d5": 1 a$="0006e5e4": 1 a$="0006d8g5" 1 a$="0006d7d8": 1 a$="0006c3d1": 1 a$="0005g8g7": 1 a$="0005g4b4": 1 a$="0005f5b1": 1 a$="0005e8g8": 1 a$="0005e8c8": 1 a$="0005e6d5": 1 a$="0005e5g4": 1 a$="0005d7f6": 1 a$="0005d5c3": 1 a$="0005c8c2": 1 a$="0005c5d5": 1 a$="0005b7d5": 1 a$="0"+v$(2 1 a$="0"+q$: 1 a$="0"+a$(o 1 a$(p*i-o)-97 1 a$(p*i+o): 1 a$(l9)="x" 1 a$(l1+o)+u* 1 a$(l1)="z" 1 a$(l1)="w" 1 a$(l1)=" " 1 a$(l1)<123 1 a$(l1)<105 1 a$(l+o)*k8) 1 Part5 1 Part4 1 Part3 1 Part2 1 Part1 ?OP 1 LearnChess; 1 It's path to the back rank is not blocked or threatened by enemy pawns, either on it's own file or on the files next to it.! 1 ;"UNAUTHORISED USAGE, COPYING, PUBLICATION OR REPLICATION OF THE MATERIAL IS AN INFRINGEMENT OF THE COPYRIGHT.": 1 ;"This load takes about 2 minutes." 1 ;"Loading Master Routines." 1 ;". After the program has loaded, there will be a 30 second delay before it runs. During this time, the material you have selected is being merged with the Master routines." 1 ;") pressing Fast Forward (for no more than ";(g-g1-1 1 ;" seconds), stopping the tape, then pressing Play.": 1 ;" ..... "; 1 ;" All Rights Reserved": 1 ,q;"(Enter 0 to leave this section.)": 1 ,q;" 1. It always moves forward, never back." 1 ,"White to play and checkmate.",3545 1 ,"The Board, Starting Play, Pawns ,and Knights","Bishops, Rooks, Queen, King and Castling Introduction","Castling Exercises, Check, Checkmate and Stalemate Introduction","Stalemate Exercises, Perpetual Check, Capture, and Pins","Forks, Double Attacks, and Skewers" 1 ,"Part 4","STALEMATE - EXERCISES","STALEMATE","PERPETUAL CHECK","PERPET. CHECK","CAPTURING - 2","z","EN PRISE","z","EXCHANGING","z","TACTICS - INTRODUCTION","TACTICS","PINS","z" 1 ,"Part 3","CASTLING - EXERCISES","CASTLING","CHECK","z","CHECKMATE","z","STALEMATE - INTRODUCTION","STALEMATE" 1 ,"Part 2","THE BISHOP","z","THE ROOK","z","THE QUEEN","z","THE KING","z","CASTLING - INTRODUCTION","CASTLING" 1 ,"Part 1","THE BOARD","z","STARTING PLAY","z","THE PAWN-BASIC","z","EN PASSANT","z","PAWN PROMOTION","z","THE KNIGHT","z" 1 ,"PART 5","FORKS","z","DISCOVERED ATTACK","DISC. ATTACK","DISCOVERED CHECK","DISC. CHECK","DOUBLE CHECK","z","SKEWER","z" 1 )="third": 1 )="the other": 1 )="second": 1 )="ra1h1zra8h8": 1 )="queen": 1 )="qd1zqd8": 1 )="pa2b2c2d2e2f2g2h2zpa7b7c7d7e7f7g7h7": 1 )="nb1g1znb8g8": 1 )="knight": 1 )="ke1zke8" 1 )="ic1f1zic8f8": 1 )="h7a7h5a5h4a4h3a3h2a2h1a1": 1 )="first": 1 )="e4-e6": 1 )="e4-e3": 1 )="bishop": 1 )="b3d4d4b5a6c7c7b5e6c7c7b5e4d6d6b5b7d6d6b5": 1 )="White's rook is on the same colour square as Black's bishop.": 1 )="White's pieces are on the same colour as Black's c6 bishop.": 1 )="White's bishop is on the same diagonal as the Black king": 1 )="White must counterattack.": 1 )="Two of Black's pieces are temporarily undefended." 1 )="There is a veiled attack on White's queen.": 1 )="The only Black piece able to move is the queen.": 1 )="The knight check a5-c6 gets White nowhere after d8-c8.": 1 )="The key lies in 'losing' the queen.": 1 )="The White queen is on the same diagonal as the Black king.": 1 )="The Black rook is on the same file as White's king." 1 )="The Black king is exposed on rank 7." 1 )="Hint: look for a combination of the b1 bishop and the queen.": 1 )="Black's rook is undefended.": 1 )="Black's rook has a hidden attack on the queen.": 1 )="Black's queen is on the same colour square as White's bishop.": 1 )="Black's last move leaves his back rank weak.": 1 )=" next " 1 (x$(r)="d" 1 (x$(d)="w" 1 (x$(d)="b" 1 (u$(g+(t-g)*(g-g1=o)*(h=o),i)): 1 (o*(l6=k7)) 1 (n$(p))*zf 1 (a$)-o)/p: 1 (a$(p*i-o))-97 1 (a$(p*i)))*k8+ 1 (a$(l))-96 1 "you want :-": 1 "x for solution": 1 "x for solution" 1 "visited ";a$(r 1 "takes 13 moves" 1 "routines" 1 "responses ": 1 "position": 1 "or n for no ": 1 "diagonal": 1 "answer is ";x$;" " 1 "again, or type": 1 "again ,or type": 1 "a White pawn. ": 1 "Which section of this program do": 1 "Unlike the pawn, it can move backwards as well as forwards." 1 "Try again ": 1 "This occurs when two men work together to attack at least two targets." 1 "The notation for Checkmate is 'ch. mt.', or 'mate', or '++'.": 1 "The 4 main types of tactics are:": 1 "Tactics can be used during any phase of a game." 1 "One of the enemy men has to move, and the other is captured.": 1 "NOTE:If you're confident enough,you can locate the program more quickly by (after Step ";i-1 1 "Like Stalemate, it can thereforebe used as a tactic to gain a draw if you are behind in material.": 1 "It can do this because of it's unusual move - one square along and one square diagonally, or toput it another way, two squares along and one square sideways." 1 "Introductory Course.",5 1 "Discovered attack is related to Discovered Check and Double Check, both of which are discussed later.": 1 "Checkmate is also known as 'mate'." 1 "CHECKMATE. The purpose of the game is to Checkmate your opponent's King. It occurs when capture of the King cannot be avoided.": 1 "As a general guide, a Rook is worth 5 pawns." 1 "A bishop is generally valued as being worth 3 pawns.": 1 "A Fork is therefore a Double Attack.": 1 "8. Checkmate can occur at any time during a game, even during the opening.": 1 "7. There must be a threat to gain material, or some other real advantage.": 1 "7. Checkmate can occur anywhere on the board. It is often easier to force checkmate at the edge of the board, where the king has fewer escape squares." 1 "6. The defending side must not be able to capture or exchange the forking piece.": 1 "6. Checkmate can be given with a capture." 1 "5. The defending side must not be able to launch a strong counterattack." 1 "5. Any piece or pawn except the king can give checkmate.": 1 "4. In skewering, the attacking side threatens immediate gain and thus immediate effect.": 1 "4. Checkmate takes place one move before the king is actually captured." 1 "4 Skewer": 1 "3. The player who gives checkmate wins the game." 1 "3. The attacking man skewers the enemy man through another man" 1 "3. A fork combined with giving check is especially dangerous to your opponent, as he must remove the threat to the king and can't therefore protect the other man.": 1 "3 Discovered Attack": 1 "2. When checkmate occurs, the game is ended." 1 "2. Turn the cassette over.": 1 "2. The defending side must parry the check. There is no option to capture either the moving or the unveiled man." 1 "2. Only a bishop, rook, or queen can perform a skewer." 1 "2. If possible the fork should be made by a man of lesser value than those being forked": 1 "2 Forks": 1 "1. The object of the game is to checkmate your opponent." 1 "1. The enemy pieces being forked should either be undefended or inadequately guarded, and therefore weak.": 1 "1. The Part you require is the ": 1 "1. Effectively gives the attacking side 2 consecutive moves with the unmasking (moving) piece." 1 "1. A skewer is a form of double attack, similar to a pin." 1 "(or 0 to exit)": 1 "(Enter 0 to stop)": 1 "( ";x$(o);" solutions)": 1 "& press ENTER": 1 " program on ";: 1 " 5. The King is able to capture, but only if the piece he is capturing is not itself defended by another piece." 1 " 4.She always moves in straight lines.": 1 " 4. The squares between the King and the Rook must be unoccupied by other pieces." 1 " 4. The capturing pawn moves diagonally forward one square, as if the captured pawn had only advanced one square on it's first move.": 1 " 4. The King is a piece, and can move backwards as well as forwards." 1 " 3.She may capture any enemy piece, but if she meets a man of her own colour, she must stop." 1 " 3.It may capture any enemy piece, but if it meets a man of it's own colour, it must stop." 1 " 3.He may capture any enemy piece as previously shown, but if he meets a man of his own colour, he must stop." 1 " 3. There is no limit to the number of promoted pieces you can have on the board." 1 " 3. The one exception to Rule 2 is when the King castles. In this case, he moves more than one square, but he may still not move into Check.": 1 " 3. If a knight is giving check, it is not possible to use the defence of interposing another piece." 1 " 2.She cannot jump over any piece.": 1 " 2.It cannot jump over any piece (unless it is castling with the King).": 1 " 2.He cannot jump over any piece": 1 " 2. The promotion is played as part of the same move in which the pawn reaches the back rank." 1 " 2. The captured pawn must be on a file next to the capturing pawn, and must have moved forward two squares on it's first move." 1 " 1.A Rook may only move straight along ranks or files.": 1 " 1.A Queen can move backwards or forwards": 1 " 1.A Bishop may only move diagonally.": 1 " 1. The attacked king must move out of check." 1 " 1. Promotion is compulsory." 1 " 1. If you are put into check, your next move MUST get your king out of check." 1 " 1. Each player has only one King throughout the game." 1 " 1. Castling is the only move in which the King can move more than one square." 1 " ";v;". c5-";q$(2 1 " At the point of Checkmate, the game is over, so the King isnever actually captured." 1 " minutes while the program loads." 1 " In the example you saw, the White pawn moved once to expose the check on the king, then again to attack the rook." 1 " side of the cassette tape." 1 " LOADING INSTRUCTIONS": 1 Braveline ltd. MCMLXXXIII":